//デリゲート変数宣言
private IEngineEditEvents_Event m_pEngineEditEvents;
private void Initialize()
{
//イベントハンドラの追加
IEngineEditor pEngineEditor = new EngineEditorClass();
m_pEngineEditEvents = (IEngineEditEvents_Event)pEngineEditor;
m_pEngineEditEvents.OnVertexMoved += new IEngineEditEvents_OnVertexMovedEventHandler(MyOnVertexMoved);
//イベント ハンドラの解除
//m_pEngineEditEvents.OnVertexMoved -= new IEngineEditEvents_OnVertexMovedEventHandler(MyOnVertexMoved);
}
//イベント ハンドラ
private void MyOnVertexMoved(IPoint pPoint)
{
}
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